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I think there was a nutso "theory" that Hitler believed in called the "hollow earth" where the world was either entirely shell-like and devoid of a solid center or more like the Earth's crust as we know it is something of an outer atmosphere of an even smaller spheriod inside of this planet. Both are rich sources of material, definitely; I'll have to read up on it. Also, I have to remember to look into the world of the Drow from Dungeons and Dragons. The source material and Faerun will definitely have a well-thought out ecosystem and ambience I'll be able to draw on, at the very least. The Underdark is one of the more intriguing settings out there.

Disturbed mushrooms release a phenomenon that calls myconid defenders.

I may be on the fence right now about enemy empires in the world. On the one hand, they'll be a huge asset toward enriching gameplay by increasing the reality of the world, the difficulty of the struggle, and would add an extra facet of maneovring in terms of diplomacy and introducing an organised resistance to the player, all of which are enjoyable in their own way and enhance the existing game. On the other hand, implementing a complex AI simulator like that would be a huge drain on time and resources and may not even turn out to be something the players find stimulating enough to bother with, rich enough to take advantage of, or worst of all poorly implemented in such a way that it actually harms the game and detracts from its enjoyment. The only ways I see it introduced to the game are by either: massive financial success allowing it to be pursued in production/post-production expansion (unlikely), or through the modding support by a team of players, the latter most likely.

MARGINALIA:

The Undersea.

Journey to the center of the earth.