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Page 12:

"Hallway length dashing grinder. Bolts down its tracks when activated, grabbing and churning up anything in its path.

Guards at guardposts reset nearby traps."-01/12/12.

"Having a squad is basically the military arm of your stronghold.

Rendevous and retreat points for squads so that they can break and bait enemies into traps and ambushes without losing members or requiring player intervention.

Example: the player has learned, through reconnaisance or maybe just loss leading, that there's a pack of "wolves" nearby. Instead of rushing in, fighting the enemy on their terms and hoping for the best, the rendevous point tool can be used to draw out the pack and lead them into a patch of traps or a group of flanking, friendly Rs.

Enemy creatures could use a 'hunger bar' to determine when they stop chasing [pursuing] and when they're simply defending territory"-02/12/12.

"One of the main problems of the game is balancing population with agriculture. Having a high amount of citizens ready to go is very useful, but being able to maintain is very difficult. Starving to death because the player overstretched themselves by building too many houses and not enough farms or assigning [dedicated?] farmers is a real possibility.

'the stalk market' = the stock market."-02/11/12.

Rally point=better language.