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Melee, ranged. Production houses. Like Battle Realms, units can be combined in different series (such as 1,1,2) to create certainunits. Those units can also be augmented by two different equipment houses. Equipment houses TBD. Each unit has their own specificitems to carry via apparel, weapons, trinkets.

Maybe divide the campaign into tech ages through an evolution.

One shop for special enchancing equipment, one for armour?

If civ then when transferring from on political ideaology to another, anarchy - crim rises substantially, looting, only militia squads don't go nuts.

Part of the satire relies on the fact that the Rs are illogically desirous of carrots and hoard them at any opportunity, going to insane lengths, idolising them, using them as status symbols.

Slow fog of war fill, peephole/non-peephole door. Torches and lights fight sight decay.

Fast forward motion for time sclae? Maybe. Pausing with the default afterall.

MARGINALIA:

Being in a squad with a hero is inspiring, boosting bravery.

Absurd flags? Personalised?

Godgame/RTS/civ mix.

What is the degree of interpersonal economics?

Build a statue of a hero and the next generation will aspire to be them.