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In order to have the squads make up a significant troop that explores and conquers the unknown on behalf of the player, it's becoming more obvious that they'll have to be some higher order above the commoner in terms of strength and endurance.

I think I can accurately and logically demonstrate the rationale behind this contrast through the use of a regime of training and conditioning on the squad and through tech tree unlocks.

"Need to think up some rules for fear, specifically what constitutes as fearful, what breaks frea. How does fear accumulate, what determines the limit of fear that an individual carries. When the fear limit breaks, what conditions determine the ensuing activity(s)? The amount of fear will have to be assigned in reference to a list.

The more members of a squad that break, the higher the chance that it will cause others to break in proxy reaction.

Squads have a unit of culmative fear points."-04/12/12.

"Research Easter Bunny designs."-05/12/12.

MARGINALIA:

Baby pelting.