VIII

Page VIII:

"Early burrowing chambers will be crumbier and more organic, moving onto more akin to mineshafts reinforced by wood by default to cleaner, more geometric shapes." - 7/11/12: No major criticisms. If players are sold by the moving through time mechanic then they'll support it without noticing. However if they just want to just mess around as Rs they might miss the homespun feel of the more primitive levels' architecture.

Layers: perhaps one above and one below, for simplicity but practical implementation of mechanics.

Military - Physical, equipment?

Defence - Traps, architecutre?

Civic research - Social, mechanical/tech?

When people increase their tech trees, they'll want more far-reaching benefits without having having to create new facilities, otherwise the progress has no impact.

Therefore, even intangible social institutions will need to have an immediate effect, and optimally one that's visually represented.

Slavery.

Standard bearer.

MARGINALIA:

Damage reduction? Hit points? Wound points?

To unlock political ideals, prerequisite studies must be uncovered; slavery, propoganda for totalitarianism.