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Plant weapons.

"Shellheads"-11/12/12.

"I suppose that finding weaponry which confers statistics above and beyond the norm will deliver a reward to perhaps [ordinarily] risky combat. Using the remains of the fallen enemies such as body parts is logical and sufficiently grisly. Wearing the exoskeleton of ants as armour, for example, or the stinger of a scorpion as a whip. It will add to the "thiny charm" and rapture the imaginations of the player (if handled correctly). If not, then at least the grislyness will fuel the fire that entering the unknown changes the Rs and makes them darker."-12/12/12.

I'm not sure I want to go this far in this direction, but I'll record it for prosterity: Rs getting PTSD and phobias based on traumatic experiences, esp. combat. So, fighting and losing a lot of enemies in water makes them afraid of it, or being set on fire makes them fearful of flame.

Certainly, it would add nuance to the Rs as characters, particularly the heroes. For instance, I'm thinking about the Hound from GoT who was afraid of fire after being burned as a child and now avoids it. This would lend credence to the idea that the fresh Rs are blank slates and that it's okay to treat them as dispensible. The more traumas they experience, the easier it is to take them being a character without having to write an individual narrative for each one. Indeed, this spontaneous emergent narrative will make the Rs more identifiable in spite of their lack of [physical] identity.

MARGINALIA:

Carrot trees.