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"Rs get paid by a wage in carrots which they also eat - the higher level they are, the more wage they earn, no matter the profession. That way, large populations lead to mass starvation when left unsated but low pops with high income individuals are not boring to maintain.

Rich Rs may post bounties that the player can go on in-level missions to fulfill which add a nontrivial  amount of carrots, or maybe some other resource, to stock. Missions will probably be specific and vanity based, like fetching jewelbeetles or harvesting rhino horn. Unsure if ignoring these missions will make the Rich Rs angery. Might make for an interesting emerging dynamic but don't want players to feel like they're being penalised. Maybe include in freeform or late campaign.

Energiser bunny."-16/11/12: Duracell bunny, actually.

I suppose that the energiser bunny appeals to me because of its ultra-cute slick appearance, which makes it prime material for dark comedy when facing the brutal denizens of the underworl, the exotic and horrible dangers of the environment and the mercilessness of the similar enemies and their heartless tactics. It is, however, a useful addition that their form is very open and adaptable to convetional weapons, armour and other hardware. In the conception we can add a better neck or maintain the necklessness to enhance the effect of the "rabbitness" - after all, rabbits don't really have necks, excluding bugs bunny (although his neck was still very small).