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One way to cache supplies and characters for the player to find is to use the technology of steampunk. I'm not sure about the room it'll be contained in, if any, but the narrative mechanism is a sort of freeze-dry capsule, big glass door, steam bronze pipes like an organ, cogs that spin and crunch when the lever is pulled. Crates are utilitarian and sturdy, square stout and grilled.

That's a note on inventions, the thematics also; function in image first, so that the operation it commits is      basically apparent, then rendered in a suitable material (bronze, copper comes to mind, but also dark oak and                 mahogany, not excluding other materials like steel).

The farther the technological superiority, the more geometric and sharp their devices, to reflect the growing alenation from nature and their origins. Architecture moves from gather materials to manufactured-by-hand tiling and bricks (uneven, slanted and cracked) all the way to industrial, containing mass-produced stark materials with ostentation that previous generations wouldn't have, such as patterned and matching foundation pieces and gildery, straight and polished woodwork and glassware, better organised storey systems.

As they dig, the Rs recover trace amounts of resources like iron lumps and hunks of regular unusual stone and rock. That should provide some side benefit to expansion and help defray the cost that construction has on the stockpiles. Real veins of ore will be more concentrated and spattered and have an investment of time to break down, but yeild a higher amount of material over that duration, a la minecraft ore veins.