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Masterwork weapons; improved to hit/damage.

Concrete. Standing celestial elephants from Jade Empire.

Players can name locations on their map. Creative + informative.

Sawblade crossbows.

Slippery paths of rock cause tresspassers to glide and tumble away down dark pathways.

A mushroom that converts minerals to wood?

Herbivorous albino apes.

"Motorcycle" with sidecar/mounted gun.

Enemies that are also puzzle device pieces, i.e. half life barnacles.

So I think that clockwork automatons that roam the halls can sort of look like kettle-drummed-bodied creatures with two pairs of jointed ant-like legs on each side, where the center of the drum/orb is, the Rs can sit and manipulate the controls, pulling levers that spew jets of flame or bring down whirring saw blades. For the faster units, the mechanism is more vulpine and the legs are rearranged toward the front and back hindquarters to giv eit a more "cheetah" feel.

I don't think units should ever be unmanned drones, as that leads to more generic scifi than steampunk.

Stake wire fences out to create easy alarm systems.

3D golems hidden into the walls as if they were bas reliefs. So they only become apparent as seperate entities when they emerge from their hollow and attack.

A siphon of fire essentially a gas tank with a spigot and a pump.

Naturally occuring "wells" of petrol.

Ceramic floortiles, some of which are hollow and break under weight, revealing acid pits, spikes.

Need to think of some starting "primitive" weapons, too. Clubs like the stone celt, spears, that sort of thing. Check aboriginal weapons, neolithic age maybe. Slings. Ataltl.