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"Striking a limb with a near miss instead of the body limits the amount of damage that can be dealt. A limb has a set damage parameter that can't be overstepped, but the torso and head have no such parameter.

To scale as far away back so that the cityscape makes sense and large creatures can still intersect with it. Cleared land is entirely cleared so that theree is functionally no ceiling. So, large objects like houses can properly be displayed with roofs in their models, and enemies can make sense fitting without being squashed [or squeezed]."-20/12/12.

"Strike critical success on hands, fingers, feet, toes is a drop disarm weapon and trip"-21/12/12.

"The prefab rooms slot together to increase functioning capacity, production speed. Slotting one building to another changes the room model by extending the adjacent side. So, an archery range becomes longer by clipping onto the right side or wider by connecting to the top, making the housing longer and increasing the amount of archers 'firing'.

As the household fills with adult Rs as they mature, the model reflects this by making it larger and taller. Full of more windows maybe.

Should they find their own space amongst an open tileset, or occupy homes designated by the player?"-21/12/12.

"Totem stick messages. Mirror on a stick. Check the player's handbook for adventuring gear."-21/12/12.