Page 29

Page 29:

Irrigation as "lines" of water that ferry water from one spot to another. They're steppable to avoid clustering and confusing AI and basically act in much the same as a pathway.

Tridents.

Kenkus.

Living, shifting walls.

WIndmills, wind, wind in the tunnels, large creatures breathing.

"Insanity. How one becomes temporarily unable to control their actions or has haphazard control over their governing mental faculties. What conditions drive an entity from mentally ill to fully insane, and how does this effect the duration and severity of the effects? What are the possible effects, and how are they determined?

Rs scars may provide a leadership bonus to facing circumstances which the injuries prove they survived. E.g burn scarring grants some damage reduction against fire, arrow holes add to dodge chance, missing limbs require more opposed critical hit passthroughs, and so on."-30/12/12.

"Look into hybridised animals. Hippogryphs, wemics."-31/12/12.

"Mapping out a basic ecology of how creatures relate to one another, a kind of underground animal kingdom food chain, may prove useful."-31/12/12.

"Increases in technology increase the efficiency of tasks, not just in a mathematical sense, but also mechanical accomplishment. So instead of using a rope and grappling hook to span a gap, they'd fire a harpoon instead."-31/12/12.

There needs to be a kind of free aim/attack designation tool to combat camoflaged creatures that the player already recognises so that they can apply their knowledge and mastery of the environment and not feel railroaded into losses and conflicts not on their terms.