XI

Page XI:

Applied attribute bonuses to hit in 'otherwise miss' circumstance, where an attack would otherwise miss:

1:       Miss, critical poss. |  Additional roll at all levels, 1-50 left, 51-100 right.

2+:     Fingers, toes. | Special hit at one third damage, rounded down.

5+:     Ears, nose. |  "

10+:   Wrists, ankles. |  "

20+:   Knees, elbows. |  "

30+:   Shoulders, hips. |  "

55-95: Torso. | Regular hit at half damage.

95-99: Neck. | Regular hit at enhanced damage.

Wound points will be necessary to administer partial hit wounds, severing limbs, death by severence/bloodloss. Toes and fingers are no points for simplicity. Thus, when the arm is severed at the shoulder, three points are lost to make it serious rather than trivial. Note: warriors should all be outfitted with a one-handed sidearm for these occasions. If individuals are grievously wounded in combat, then squadmates must shepard them home. If that's not possible, then they're on their own.

The majority of hitpoint are stored in the torse+head.

Each extremity has a set of wound points which garuntees death as a certainty it too much is lost.

MARGINALIA:

Increase dodge vs hit discrepancy.