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"What to do with time. The maturing of carrots and infants, the aging of adults. The diversity of resources. Will there be a leather resource? Wood? Paper?

Technology in the campaign is incremental, so it makes sense that in each new age, the old will be available." - 09/11/12: Requiring a meaningful amount of time, especially at higher difficulties, for carrots to grow will emphasize living within one's means to the player. Required resources so far, from start of the game to finish: clay (early buildings, hovels, walls, patching holes and misc), stone (stronger buildings, reinforced walls, primitive weapons, unplanned misc) iron (", but strong standard weapons, strong standard armour), copper (for steam-related tech).

Silk - mars, 11/11/12.

MARGINALIA:

Should players be able to elevate their own heroes?

Grondel the Addled.