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Need to figure out carrots - are they wage and foodstuff? DK had a payday in gold at a periodic occasion which made sense - paying the creatures for their services - in context. Having carrots both currency and food is logical in this context based on the premise these these rabbit-like animals will do anything for carrots, but mechanically integrating this idea might end up being confusingly complex for the player, if at all possible.

"Low priority: plants spread out and grow across the world. Floors, walls, ceilings."-23/12/12.

"Somewhere between fallout boy's expressive face and body against the backdrop of the crap-sack world it's in and the duracell bunny's mindless exuberance and slick good humour despite the horrendousness of the situation. I'll have to watch happy tree friends again to get an idea of black comedy that hopefully can be procedurally conveyed."-24/12/12.

Swinging door traps, separating the squad members. [I think this was in the Mummy.]

Capybaras may be useful to keep for trap fodder or sensing sisemic activity.